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 quest model


Tomai

AAAI Conferences

In this paper, we discuss motivations for studying interactive narrative in shared, persistent worlds using the established conventions of quest-based MMORPGs. We present a framework for categorizing the various techniques used in these games according to the interaction between the world model and the quest model. Using this framework we generalize recent games to present a more dynamic world model, and investigate extensions to the quest model to support storytelling through adaptive quest narratives.


Towards Adaptive Quest Narrative in Shared, Persistent Virtual Worlds

Tomai, Emmett (University of Texas - Pan American)

AAAI Conferences

In this paper, we discuss motivations for studying interactive narrative in shared, persistent worlds using the established conventions of quest-based MMORPGs.  We present a framework for categorizing the various techniques used in these games according to the interaction between the world model and the quest model .  Using this framework we generalize recent games to present a more dynamic world model, and investigate extensions to the quest model to support storytelling through adaptive quest narratives.


Simulating Adaptive Quests for Increased Player Impact in MMORPGs

Tomai, Emmett (University of Texas - Pan American) | Salazar, Rosendo (University of Texas - Pan American)

AAAI Conferences

In this paper, we present adaptive quests, an extension to the dominant quest model that guides and motivates gameplay in MMORPG shared worlds. The standard model has proven effective, but is significantly incompatible with the desire for player driven change in the world. We present an incremental step to increasing player impact, discuss the problems it creates with the quest model, and show how adaptive quests can help reconcile the two. We present simulation experiments supporting not only that adaptive quests help mitigate those problems, but that they can actually improve them over the standard model.